Campaign of the Month: September 2013
Heroes Unchained
Dremnin
6th Circle Human Scout, Questor of Astendar
Description:
Dremnin is a human male, now 21 years old, stands 6 feet in height, weighs 180 pounds, has medium length, dark brown hair, green eyes and tanned skin. He is above average in appearance, with a kind and gentle face; a forgettable face that allows him to better blend into a crowd. His manner is generally light-hearted and humorous, with a quiet, introspective side that enjoys sunsets, as well as parties thrown by his close friend Skram, a Questor of Floranuus. Dremnin is right handed, and is an accomplished musician who favors the mandolin. He is most at home in the wilderness.
He has a largish body frame, and prefers dark green, grays and browns in his clothing. His clothing is made of fine materials and is of high quality, which acknowledges his patron Passion, Astendar, the Passion of Love, Music and Art. He also wears a simple, magic, full grey cloak and hood. The clasp and brooch are made from gold, with the brooch being in the shape of a leaf made from jade and the gold outlining the edges of the leaf. He carries a sturdy old haversack over his shoulder for keeping useful adventuring items close at hand.
His current role with the group is as navigator and helmsman for the air ship Dashing Stag.
The young scout also wears a pair of magical boots given to him by the King of Throal. These fine boots are made from the hide of espagra, the dragon-like, flying predators. Because of their origin, espagra boots are usually bright blue, interwoven with brown leather. The espagra scales also give the boots a brilliant luster, a trademark of espagra-skin products. Similar in appearance to espagra saddles, these boots are often worn by those whose work requires stealth, secrecy, and great agility.
The scout also wears a Saracen style helmet and has blood pebble armor imbedded on his body. Blood Pebbles are a form of living elemental armor. Hundreds of small elemental stones are embedded in the character’s skin, drawing power from the magic in his blood. These pebbles are not implanted on the head or neck.
Dremnin is further armed with Sidste Væg, an ancient dwarven round footman’s shield with a hammer emblazoned on it. It belonged to a pre-Scourge Dwarven Thane to the King of Throal and is a magical pattern item.
In addition, Dremnin has the Thane’s short sword, Sidste Flytte, which is also a magical pattern item. The blade is pattern-welded (bluish damascus), it has a short blocky crosshilt of a shiny bronzish alloy, with matching alloy on the pommel. The pommel is shaped like a pyramid, point down forming a short spike. Old Throalic runes on the hilt carry the meaning “protection”. The grip is some kind of dark stained hide, cracked somewhat. Covers the actual handle well enough that without unbinding the hide the actual handle is not visible. The scabbard is designed to belt at the waist for a cross-body draw and designed for a right-hander. The body of the scabbard is a lightweight metal alloy, pale – almost white – that displays no hammer marks. It is smooth and polished, though not reflective. More of the bronzish alloy bands it near the top and at the bottom tip. The runes indicate Derin’s ownership and family lineage.
As a last ditch weapon, Dremnin carries an ancient dagger and scabbard which came from the armory of the first Kaer he helped liberate from a Horror.
Rounding out the scout’s melee weapons and armor is a Scythan axe called the mareka. The mareka is a one-handed weapon featuring a single axehead. On the side opposite to the blade, the weapon has a small sharpened hook. The mareka shows the true pragmatism of the dwarfs of ancient Scytha, as the hook side can be used for climbing (the latter providing a +1 bonus to any Climbing Test where the hook or spike proves useable). The weapon is also referred to as “knee-crusher,” as it saw frequent use in the early wars that the Scythan dwarfs fought against larger foes such as trolls and ogres. The ancient dwarf blessing “May a shield be above your head, and may you strike straight” is more literal than it might first appear when it is applied to the mareka.
In ranged weaponry, Dremnin carries the magical pattern item Ozidani Carranasto, a great war bow crafted from the bones and sinews of a griffon. It’s name is in Sperethial, “to leave behind stillness.” The arrows are three to four feet long, fletched with feathers, and are thicker and heavier than conventional longbow arrows.
Discipline: Scout | Circle: 6th | Race: Human | Gender: Male |
Age: 21 | Hair: Dark Brown | Skin: Tanned | Eyes: Green |
Height: 6’ 0" | Weight: 180 lbs | Racial Ability: Versatility |
Attributes
Stat | Value | Step | Dice |
DEX | 18 | 7 | d12 |
STR | 15 | 6 | d10 |
TOU | 15 | 6 | d10 |
PER | 19 | 8 | 2d6 |
WIL | 15 | 6 | d10 |
CHA | 11 | 6 | d10 |
Characteristics
Initiative: 7/d12 | Physical Defense: 11(14) |
Physical Armor: (11) | Spell Defense: 10 |
Mystic Armor: 5(8) | Social Defense: 7 |
Death Rating: 64/80 | Recovery Tests: 3/d10 |
Unconscious: 49/65 | Knockdown: 6/d10 |
Wound Threshold: 10 | Movement: 6 |
Max Karma: 35 | Current Karma: 35 |
Talent Knacks
Astral Tracking – The adept can track a target in Astral Space. |
By the Fingernails – If the adept fails a Climb test, roll again. |
Identify Tracks – The adept may determine the number and type of beings being tracked. |
Secret Language - |
Shadow Hide – The adept conceal himself in nearby shadows. |
Swinging Move – The adept can swing from ropes using Climb. |
Traceless Stride – |
Discipline Talents ( Talent Costs)
Talent | Action | Strain? | Attribute Step | Rank | Step | Dice |
Karma Ritual | - | - | - | 7 | - | - |
Astral Sight | Simple | 1 | 8 | 7 | 15 | d12+2d6 |
Climbing | Standard | 0 | 7 | 7 | 14 | 2d12 |
Empathic Sense | Standard | 1 | 6 | - | - | - |
Evidence Analysis | Sustained | 1 | 8 | 7 | 15 | d12+2d6 |
Navigation | Sustained | 0 | 8 | 7(10) | 15(19) | d12+2d10 |
Search | Standard | 1 | 8 | 7 | 15 | d12+2d6 |
Scout Weaving | Standard | 0 | 8 | 7 | 15 | d12+2d6 |
Speak Language | Standard | 1 | 8 | 7 | 15 | d12+2d6 |
Track | Standard | 1 | 8 | 7 | 15 | d12+2d6 |
Wilderness Survival | Standard | 0 | 8 | 7 | 15 | d12+2d6 |
Talent Options ( Talent Costs)
Talent | Karma? | Action | Strain? | Attribute Step | Rank | Step | Dice |
Animal Talk | Yes | Standard | 0 | 8 | 2 | 10 | 2d8 |
Avoid Blow | No | Free | 1 | 7 | 8(11) | 18 | d12+d10+d8 |
Detect Trap | No | Standard | 1 | 8 | 5 | 13 | d12+d10 |
Disarm Trap | No | Standard | 1 | 7 | 5 | 12 | 2d10 |
Durability | No | - | - | - | 7 | - | - |
Evaluate | No | Standard | 0 | 8 | 5 | 13 | d12+d10 |
Lock Picking | No | Standard | 0 | 7 | 3 | 10 | 2d8 |
Melee Weapons | No | Standard | 0 | 7 | 7 | 14 | 2d12 |
Missile Weapons | No | Standard | 0 | 7 | - | - | - |
Parry | No | Free | 1 | 7 | 3(5) | 12 | 2d10 |
Resist Taunt | No | Free | 1 | 6 | 6 | 12 | 2d10 |
Silent Walk | No | Simple | 0 | 7 | 8(11) | 18 | d12+d10+d8 |
Steel Thought | No | Simple | 1 | 6 | 7 | 13 | d12+d10 |
True Shot | Yes | Standard | 0 | 7 | 2 | 9 | d8+d6 |
Wind Catcher | No | Standard | 0 | 6 | 4 | 10 | 2d8 |
Versatility | No | - | - | - | 7 | - | - |
Blood Share (Faradthiel) | Yes | Standard | 0 | 6 | 2 | 8 | 2d6 |
Thought Link (Faradthiel) | No | Standard | 1 | 8 | 2 | 10 | 2d8 |
Familiar Durability (Faradthiel) | - | - | - | - | 4 | - | - |
Questor Powers
Power | Action | Attribute Step | Rank | Step | Dice |
Enchanted Gift | Sustained | 6 | 3 | 9 | d8+d6 |
Instill Love | Sustained | 6 | 3 | 9 | d8+d6 |
Return Youthful Spirit | Standard | 6 | 3 | 9 | d8+d6 |
Skills ( Skill Costs)
Skill | Action | Strain? | Attribute Step | Rank | Step | Dice |
Mapmaking (A) | Sustained | 0 | 6 | 3 | 9 | d8+d6 |
Musician (A) | Sustained | 0 | 6 | 2 | 8 | 2d6 |
Speak Language | Standard | 0 | 8 | 2 | 10 | 2d8 |
R/W Language | Standard | 0 | 8 | 2 | 10 | 2d8 |
Barsaive Geography (K) | Standard | 0 | 8 | <1> | 9 | d8+d6 |
Fishing | Sustained | 0 | 8 | 1 | 9 | d8+d6 |
Picking Pockets | Standard | 0 | 7 | 2 | 9 | d8+d6 |
Swimming | Sustained | 0 | 6 | 2 | 8 | 2d6 |
Trade Routes (K) | Standard | 0 | 8 | <1> | 9 | d8+d6 |
Air Sailing | Sustained | 0 | 6 | 2 | 8 | 2d6 |
Languages
Read/Write Languages | Spoken Languages |
Throalic, Theran | Throalic, Human, Ork, Slave Signing, Troll, Theran, T’skrang, (Three Slots Open) |
Weapons
Weapon | Size | Forged | STR Step | Wpn Step | Total | Dice |
Scythan Axe | 3 | 3 | 6 | 5 | 14 | 2d12 |
Sidste Flytte | 2 | 0 | 6 | 4 | 10 | 2d8 |
Dagger | 1 | 1 | 6 | 2 | 9 | d8+d6 |
Elven Warbow | 5 | 0 | 6 | 5 | 11 | d10+d8 |
Ozidani Carranasto | 5 | 0 | 7 | 12 | 19 | d12+2d10 |
Armor
Armor | Physical | Mystic | Init Penalty |
Blood Pebble Armor | 5 | 3 | -1 |
Sidste Væg | 6 | 3 | -1 |
Saracen Open Helm | 0 | 0 | 0 |
Inventory
Item | Value | Location | Description |
Blood Pebble Armor | 300 | Implanted on Body | Found in Kaer Derin Kuyu Armory |
Garlthik’s Getaways | ??? | On Feet | Gift from King of Throal |
Dremnin’s Cloak | ??? | On Shoulders | Gift from Daughter Hannah; +2 Hide/Immune Snow/Wet |
Sidste Væg | ??? | Left Arm | Shield from Crypt of Derin Kuyu |
Saracen Open Helm | ??? | Head | Found in Kaer Derin Kuyu Armory |
Sidste Flytte | ??? | Left Side | Shortsword from Crypt of Derin Kuyu |
Ozidani Carranasto | ??? | Slung on Back | Gift from King of Throal |
Scythan Axe | 20 | Right Side | From the Dimension of Selenys’ Lair |
Elven Daggers | 2 | Belt & In BackPack | From Kaer Derin Kuyu Armory (Forged) |
Unchained Group Broach | ??? | On Neck Chain | Group Pattern Item for the Unchained |
Cloaksense Broach | 350 | Implanted on Clothing | Ambush Warning within 10 yards, 1 Strain |
Horn Needle | 450 | Implanted on Body | +3 Toughness Tests/Spell Defense vs. Poison/Diseases |
Horror Fend | 500 | Implanted on Body | +3 to Physical/Spell Defenses vs. Horrors/Constructs |
Gems | 730 | In Neck Pouch | Emergency Currency |
Gold | 38 | In Sea Chest | 5 from Crypt of Derin Kuyu/ 33 from Temple of Rashoman |
Silver | 1,979 | In Sea Chest | Working Cash |
Map Making Kit | 200 | In Sea Chest | Fine Quality with Hand Tooled Leather Case |
Death Cheat | 450 | In Sea Chest | Not Active |
Huntsman’s Boots | 700 | In Sea Chest | Keeps Feet Dry/+5 miles to Walking Daily |
Fire Starter | 100 | In Backpack | From Theran Attack on the Reach |
Traveller’s Mug | 350 | In Backpack | Fills with cool water once per day |
Divining Rod | 75 | In Backpack | +3 Bonus to Wilderness Survival to Find Water |
Small Light Quartz | 75 | In Belt Pouch | From Kaer Derin Kuyu |
Potions, Poltices & Salves | 2,025 | In Backpack | Various healing remedies |
Celtic Harp & Mandolin | 600 | In Cabin | Master crafted instruments, +1 music skill |
Magma Beast Teeth, Horns & Claws | ??? | In Sea Chest | From Lost Crystal Mine |
Flask of Elemental Water | ??? | In Sea Chest | From Lost Crystal Mine |
Aspects
Faith: in the Passion Astendar |
Loyalty: To close friends and companions |
Hatred: Of Therans/Slavery |
Love: Of Music |
Experience
Total Legend Points: 156,267 | Current Legend Points:7,317 |
Astendar Devotion Points: 350 (+400 total at Reach)
Acts of Devotion:
Major(100): Returning Hannah’s youthful spirit
Minor(50): Playing the mandolin at the Temple of Floranuus
Minor(50): Playing the mandolin with Veranda at the Temple of Floranuus
Major(100): Created an incredible piece of sheet music for the mandolin.
Minor(50): Created a stirring chantey.
Minor(250): 5 successful Enchant Gift power uses
Minor (50): Created an Enchanted Gift to match Dagmar with a Reach troll.
Major(100): Enchanted Gift to get Rorik a new wife.
Bio:
Initiated to 1st Circle Scout by Human Master Scout Quinn Longstride
Raised to 2nd Circle by Ork Scout Hrath Barad.
Raised to 3rd Circle by Troll Journeyman Scout Jorund Farseer
Raised to 4th Circle by Human Master Scout Quinn Longstride
Raised to 5th Circle by Human Master Scout Quinn Longstride
Raised to 6th Circle by Human Master Scout Quinn Longstride
Trained to 1st Circle Scout, the troll hunter Wanjin Shortaxe.
Unchained Group Bond – Level 4 – Navigation
Questor of Astendar (Rank 3) (Enchanted Gift, Instill Love, Return Youthful Spirit)
Member of the Steelskull clan of the Bloodlore moot.
Water Sharer of the Ayodmya Life Rock.
Hero of Haven.
Dremnin’s Helm and Shield give him a +8 Deflection Bonus in combat
Cloaksense Brooch active to help warn of ambush
Dremnin has suffered 4 points of blood magic damage for Blood Pebble Armor.
Dremnin has suffered 3 points of blood magic damage for a Horn Needle.
Dremnin has suffered 3 points of blood magic damage for a Horror Fend.
Dremnin has suffered 2 points of blood magic damage for the Group Bond.
Dremnin has suffered 4 points of blood magic damage for his bond to Faradthiel.
LP taken for stories up through “I Am An Air Sailor”; Private Journal thru 7/25/13