Campaign of the Month: September 2013
Trick Riding talent
Step: Rank + DEX
The mounted adept performs acrobatics on his mount, making Trick Riding Tests in place of Avoid Blow Tests to dodge close or ranged combat attacks directed against himself or his mount. He may also goad his mount into jumping fences, chasms, flames, or other obstacles by making a Trick Riding Test against a Difficulty Number determined by the gamemaster. Jumping a short one-yard-high fence has a Difficulty Number of 4; jumping over a three-yard-wide chasm has a Difficulty Number of 12. If the adept or his mount is required to make a Dexterity-only Test for any acrobatic maneuver, the adept may make a Trick Riding Test instead. Some maneuvers in Mounted Combat (see p. 233) require a Trick Riding Test if the mount is not sufficiently combat trained or the rider is unfamiliar with his mount.