Campaign of the Month: September 2013
Step: Rank + DEX
The adept reacts more quickly to avoid mechanical and magical traps. Should he trigger a trap while seeking or attempting to disarm it, or if a trap that would affect him is triggered, the adept makes a Trap Initiative Test against the trap’s Initiative Test result. If successful, he acts before the trap goes off, possibly avoiding harm. The adept may move up to half his Movement Rate to get out of the way. If the test fails, the trap’s effect is resolved normally. See Detect Trap, p. 65, and Disarm Trap, p. 65, for more information on locating and disabling traps.