Temperature

Step: Rank + WIL
Action: Standard
Karma: No
Strain: 1

The adept controls the temperature within a room or other enclosure that he is inside or adjacent to and no bigger than Temperature Rank yards in any dimension. He makes a Temperature Test against the higher of the room’s Spell Defense or the highest Spell Defense among those present in the room, including himself if he is inside. If successful, the adept immediately raises or lowers the room temperature by a maximum of Temperature Rank × 10 degrees Fahrenheit for a number of hours equal to the Test Result. The adept may cancel the effect any time he is inside or adjacent to the room; the room returns to its original temperature within one round.

Temperature

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