Temper Self

Step: Rank + WIL
Action: Sustained
Karma: No
Strain: 0

The adept performs this ritual to toughen himself, becoming more resistant to harm. He must be rested and in good health (not suffering from any Current Damage or Wounds, except Blood Magic Damage or Blood Wounds) or the ritual automatically fails. The adept draws forth icy ether from astral space, rolling the chilling substance over his body during a half hour of intense meditation, after which he makes a Temper Self Test against the higher of his own Toughness Step or a Difficulty Number of 6. If successful, the adept adds his Temper Self Rank to his Death Rating, Unconsciousness Rating, and Wound Threshold for one day. If the test fails, the adept takes Damage Points equal to his Wound Threshold, resulting in a Wound (no armor provides protection). The adept can benefit from only one successful Temper Other or Temper Self ritual at a time.

Temper Self

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