Temper Other

Step: Rank + WIL
Action: Sustained
Karma: No
Strain: 0

The adept performs this ritual to toughen another character, making him more resistant to harm. Both the adept and target character must be rested and in good health (not suffering from any Current Damage or Wounds, except Blood Magic Damage or Blood Wounds) or the ritual automatically fails. The adept draws forth icy ether from astral space, rolling the chilling substance over the target’s body during a half hour of intense meditation, after which he makes a Temper Other Test against the higher of the target’s Toughness Step or a Difficulty Number of 6. If successful, the adept adds his Temper Other Rank to the target’s Death Rating, Unconsciousness Rating, and Wound Threshold for one day. If the test fails, the target takes Damage Points equal to his Wound Threshold, resulting in a Wound (no armor provides protection). A character can benefit from only one successful Temper Other or Temper Self ritual at a time.

Temper Other

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