Campaign of the Month: September 2013
Step: Rank + PER
The adept directs combat to the advantage of his soldiers. For the “commanding” character to effectively use the Tactics talent, his troops must be at least Friendly to him. The commander decides whether his troops are taking the offensive or the defensive, then makes a Tactics Test against the opposing commander’s Social Defense. If successful, and his troops were on the offensive, they gain a +1 bonus to their Attack or Damage Tests (determined by the commander) for each Result Level achieved; if on the defensive, they add +1 to their Physical, Spell, or Social Defense (determined by the commander) for each Result Level achieved. A Pathetic Result works to the enemy’s advantage; the character completely fails to read the situation and his own troops suffer a –1 penalty to their Attack or Damage Tests, or Physical, Spell, or Social Defense, as appropriate. The adept may command a maximum of Tactics Rank × 20 troops at a time for a number of minutes equal to his Tactics Rank. If several characters attempt to command the same group of soldiers, the highest Result Level determines the bonus – and who is in command. Tactics can only be used on gamemaster characters; player characters do not benefit from using this talent or having it used on them.