Swordmasters are fighters who learn the value of a wellhandled weapon, training to demonstrate quickness, flash, and panache in a fight. Swordmasters often swagger when they walk.

Karma Ritual: To perform his Karma ritual, the Swordmaster fences against imaginary opponents. He fights the first few duels as silent, simple exercises. Over the next half hour, the Swordmaster provides sound effects, performs acrobatic moves, and even engages in swashbuckling dialog. The ritual is completed when the last foe falls.

Half-Magic: Swordmasters use half-magic to care for their weapons, know the history of legendary weapons, and recognize different types of melee weapons. Swordmasters may also use half-magic to identify another Swordmaster’s fighting techniques, including which prominent Swordmasters may have shaped the individual’s style.

Second Circle
Discipline Talent: Heartening Laugh
Defense: The adept adds +1 to his Social Defense.
Durability (7/6) – Rank 0, see House Rules on Durability
Third Circle
Discipline Talent: Riposte
Fourth Circle
Discipline Talent: Weapon Weaving
Karma: The adept may spend 1 Karma Point on Dexterity-only Tests.


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