Spirit Dodge

Step: Rank + PER
Action: Standard (see text)
Karma: No
Strain: 1

The adept conjures a tasked spirit to protect him in combat by using his Standard Action to make a Spirit Dodge (6) Test. If successful, a spirit is conjured, which rests within the adept for a number of hours equal to the Test Result or until dismissed by the adept. Whether the adept desires it or not, the spirit automatically tries to dodge all close or ranged combat attacks that would otherwise hit the adept—even if he is unable to see the blow coming—pulling or pushing him in any direction needed to avoid being struck. The adept makes a Spirit Dodge Test against the Attack Test result as a Free Action. If successful, the attack misses—the spirit drags the adept out of the way at the last instant. Each time the adept makes a Spirit Dodge Test to avoid a blow, he suffers 1 Strain. He can still be Knocked Down by taking a Wound or from the Attacking to Knockdown combat option (p. 222). Action Test penalties for being

Spirit Dodge

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