Safe Path

Step: Rank + PER
Action: Standard
Karma: Yes
Strain: 0

The adept contacts a local elemental spirit to find the safest path through unfamiliar territory. The adept does not conjure the elemental, he only establishes contact. Unless the adept knows the elemental’s language (see Elemental Tongues, p. 67), the spirit communicates by using “sign language,” utilizing its native element to produce simple, but effective, signals for the adept to translate. Sometimes the elemental animates a part of the nearby landscape, making its conversation “audible” to other characters. The adept makes a Safe Path Test, the result being the number of miles of safe passage the elemental can predict. The elemental communicates the safest path to take and indicates possible elemental dangers or natural beasts along the way. Keep in mind that what an elemental considers “dangerous” can be vastly different to what poses danger to a Namegiver. The elemental’s knowledge of an area is also limited by its type. For example, earth elementals know very little about flying or waterborne dangers, but may be able to describe the arms and armor carried by other adventuring groups within the talent’s effective distance. The information relayed by the elemental does not indicate the intentions of other characters or creatures, merely their presence and whether the elemental “thinks” they are dangerous. Also, the adept is not guaranteed to make contact with an elemental—if the gamemaster determines an elemental is not present in the vicinity, then the talent has no effect.

Safe Path

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