Campaign of the Month: September 2013
Step: Rank + PER
The character discerns the true intentions of a Namegiver who they have been conversing with for at least ten minutes. When told that a player character is using this skill, the gamemaster makes a secret Rhetoric Test against the target’s Social Defense on the player’s behalf. If successful, the gamemaster reveals the target’s true feelings about the matter being discussed to the player. “The character doesn’t know what to feel,” or “The character hasn’t made any plans yet,” are both valid answers, though if the character is leaning one way or another on an issue, the gamemaster should specify which. If the test fails, the gamemaster should give the player an inaccurate reading.
The gamemaster may rule that player characters cannot use Rhetoric against each other. If gamemaster characters use Rhetoric on player characters, the gamemaster character may learn the gist of out-of-character comments made by the players about their own character’s intentions. A character with Rhetoric may substitute his Rhetoric Step for his Social Defense when targeted by another character using Rhetoric or the skills of Acting, Disguise, Flirting, or Seduction.