Campaign of the Month: September 2013
Weaving: 5 / 13
Casting: 6+ (see text)
Duration: 1 round
Effect: WIL + 8
Water. This spell removes impurities from water. The magician smears a drop of water on his lips, then makes a Spellcasting Test against the water’s Spell Defense. Water that is simply muddy has a Spell Defense of 6; disease-ridden or poisoned water resists with the Spell Defense of the disease or poison; water that is Horror-tainted has a Spell Defense equal to that of the Horror. Beverages with high water content, such as wine, juice, beer, or milk, can be purified by the spell, but the magician requires a Good Result. If successful, all of the flavorful “impurities” are removed, leaving behind pure water. The magician’s Effect Test determines how many quarts of water or beverage are purified.