Nethereal Darkness

Circle: 4
Threads: 2
Weaving: 8 / 16
Casting: TSD (see text)
Range: Touch
Duration: Rank hours
Area of Effect: 50-yard (25-hex) radius sphere from target’s center
Effect: Creates magical darkness

Nethermancy This spell draws a piece of darkness from another dimension. The magician cups his hands together, then touches the target character or object, commands the darkness to billow forth, and makes a Spellcasting Test against the target’s Spell Defense. If successful, the darkness summoned expands to fill a 50-yard (25-hex) radius sphere, centered on the target. The darkness extinguishes all light, causing those within the area of effect to suffer a Complete Darkness penalty to sight-based Action Tests. Ordinary light does not penetrate Ethereal Darkness. Attempts to banish the darkness with magical light or to dispel it with the Dispel Magic spell are made against a Spell Defense of 9. Those with knowledge of Nethermancy are unaffected by Ethereal Darkness — they can see normally, as if the spell had never been cast. The Nethermancer may also designate Spellcasting Rank number of Namegivers who may also see in the Darkness as well.

I built/based this on the Ethereal Darkness spell, and used the EDC Spell Design rules to bump it up in power. There are currently no ED3 Spell Design rules. ~Flash

Nethereal Darkness

Heroes Unchained NinjaFlashX