Initiative

The purpose of positing this optional rule is to reduce time spent rolling initiative between combat rounds. Here’s how it would work:

The first round of combat would be handled as normal, with all parties rolling initiative. The GM may opt to use the same initiative result for common enemies. In successive rounds, initiative order will remain as it was rolled in round 1, except in the following circumstances:

  • An adept uses a talent such as Air Dance, where the Initiative step is affected. The player re-rolls initiative and records the new result. This subsequently forces a re-roll in the following round, whether an Initiative-affecting talent is used or not.
  • An adept uses a talent such as Tiger Spring, where the Initiative result is affected. The player does not re-roll. Instead, they pay any strain cost and adjust the result accordingly. Once the adept stops using the talent, the Initiative result is adjusted back down to its original value.
  • A character (PC or NPC) is affected by penalties that would affect their Initiative step, such as Wounds. Prior to the round following the application of the step penalties, the player re-rolls Initiative and records the result.

The most obvious affect this has on the flow of combat is that an adept with a talent affecting their Initiative step gains greater flexibility over any character without it. They’ll know and see the initiative order, and can actively affect the flow of combat more tactically.

Initiative

Heroes Unchained Asaraludu