Hypnotize

Step: Rank + CHA
Action: Standard
Karma: No
Strain: 1

The adept magically mesmerizes another character, making him susceptible to persuasion. The target must be within 10 yards of the adept and in a state where he is not distracted—a target involved in combat cannot be hypnotized, for instance. The adept makes a Hypnotize Test against the target’s Social Defense. If successful, the target’s Attitude improves toward the adept by one degree, to a maximum of Friendly. While hypnotized, the target remains placid, unless attacked. Over a number of minutes equal to his Hypnotize Rank, the adept can make post-hypnotic suggestions to the target. The adept makes as many Interaction Tests as required against the target’s Social Defense, with successful Test Results persuading the target to perform actions suggested to him. The target will carry out any actions to which he agrees while under the talent’s effects, as long as they can be completed within a number of hours equal to the adept’s Hypnotize Rank after the hypnosis session ends. A character can only be affected by a single Hypnotize effect at a time. This talent does not require the adept to be able to speak with the target, merely to hold his attention long enough to exercise the talent’s magic on him.

Poohrt the windling Thief successfully hypnotizes an off-duty guard in a tavern. He improves the guard’s Attitude and uses a little persuasion to get what he wants. While hypnotized, the guard agrees to let Poohrt into the house he guards as long as the windling brings some ale to share. Poohrt knows Hypnotize at Rank 3, so the effect lasts for three hours. At the end of that time, the guard comes to his senses—while he may not blame the windling for having tricked him, he is no longer bound by any promises made while under the talent’s effects.

Hypnotize

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