Graceful Exit

Step: Rank + CHA
Action: Standard
Karma: No
Strain: 0

The adept escapes from combat by distracting his opponents and making a Graceful Exit Test against the highest Social Defense among the target group, +1 for each additional character. If successful, he makes good his escape, immediately moving as far away from the combat as possible. He may not take any actions other than movement or the talent’s effect ends. Those characters bedazzled by the adept’s sudden departure may take no direct action against him for a number of rounds equal to his Graceful Exit Rank. This talent protects only the adept—his colleagues must fend for themselves. If the adept returns to the combat after having made a Graceful Exit, the characters who were originally affected become enraged. If possible, they will try to attack the adept in preference to others, and are immune to all Interaction Tests made against their Social Defense to influence them otherwise. Their anger and outrage gives them a +1 bonus to any Action Tests they make against the adept.

Graceful Exit

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