Fire Heal

Step: Rank + WIL
Action: Sustained
Karma: No
Strain: 0

The adept cleanses himself in healing flame. Successfully completing this ritual grants the adept bonus Recovery Tests, while failure burns him. This talent can be risky for low-Circle adepts, who generally possess low Wound Thresholds and Death Ratings. Before starting, the adept first builds an open fire large enough to completely engulf him. The ritual requires the adept to be in full contact with the elemental power of fire—if a spell or item currently protects the adept from the effects of fire, the talent has no effect. Before Stepping into the fire, the adept declares how many extra Recovery Tests he is attempting to gain. The talent requires a half-hour-long ritual for the first Recovery Test, +10 minutes for each additional Test. For example, to gain 1 bonus Recovery Test requires a half-hour-long long ritual. To gain 3 bonus Recovery Tests requires a 50-minute-long ritual (30 +2 ×10 = 50). The gamemaster makes a Step 8/2D6 Fire Intensity Test for the first Recovery Test, adding +2 for each additional Recovery Test the adept is attempting to gain. The adept makes a Fire Heal Test against the Test Result. If successful, he gains the desired number of Recovery Tests. If the test fails, the adept gains no bonus Recovery Tests. Instead, he suffers a Wound and a number of Damage Points equal to the difference between the Fire Heal and Fire Intensity Test results (no armor provides protection)—this can result in the adept taking another Wound. On a Pathetic Result, the adept takes the full amount of damage from the Fire Intensity Test (no armor provides protection). Bonus Recovery Tests gained through use of this talent must be used before the adept gains his Recovery Tests the following day or they are lost.

Fire Heal

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