Campaign of the Month: September 2013
Weaving: 6 / 12
Range: 20 yards (10 hexes)
Duration: Rank + 3 rounds
Effect: WIL + 5
This spell allows a magician to see and experience a character’s dying moments. By doing this, the magician touches the spirit world to recreate the events of the character’s death. The magician closes his eyes, then points his palms out toward the corpse and makes a Spellcasting Test against the target’s Spell Defense (as if he were still alive). If successful, the last few rounds of the target’s life are played out to the magician, ending with the target’s death. The magician must enter into a trance, concentrating to maintain the spell. While in this state, he senses everything from the point of view of the deceased. Unfortunately, this also includes taking any damage the deceased suffered before he died. The magician’s Effect Test gives him a Spirit Pool of Damage Points. Any damage inflicted on the magician first reduces this Spirit Pool and is not added to his Current Damage. Once the Spirit Pool is exhausted, the magician takes damage normally (Mystic Armor provides protection). Wounds taken by the target are not transferred to the magician. Even if the damage the magician takes equals or exceeds his Wound Threshold he never suffers a Wound. If his Current Damage equals or exceeds his Unconsciousness or Death Rating, he still passes out or dies, however.