Engaging Banter

Step: Rank + CHA
Action: Standard
Karma: No
Strain: 1

The adept uses charm and a touch of magical suggestion to distract a character, who must be able to understand him for the banter to work. The adept makes an Engaging Banter Test against the target’s Social Defense. If successful, both parties engage in witty, idle chat for a number of minutes equal to the adept’s Engaging Banter Rank, during which time the target is distracted and considered Harried. Additionally, the target suffers a –1 penalty to all Perception Tests made to notice anything but the adept for every result Level achieved beyond what is necessary (this stacks with the Harried penalty). Bantering requires the adept’s concentration; if broken, or if the target is attacked, the talent ends. Increase the Result Level required by one level for each additional Engaging Banter Test made against the target in the same encounter.

Engaging Banter

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