Campaign of the Month: September 2013
Step: Rank + CHA
The adept sings songs that arouse an audience to a basic emotion, such as fear, love, hate, happiness, anger, or joy, directed at the subject of the song. For example, if the song is about love for a king, the audience feels the emotion expressed (love in this case) about the king named in the song. Each performance requires at least ten minutes to complete, after which the adept makes an Emotion Song Test against the highest Social Defense among the audience. If successful, each Result Level achieved affects 25 percent of the audience. The maximum number of people that can be affected by a performance is equal to the adept’s Emotion Song Rank × 10; if the audience is too big to be affected completely, the adept targets a localized part of it. Each consecutive use of this talent creates a cumulative effect, with each successive result adding to the one before. Once the adept has affected the current audience, he can continue his performance, engaging a bigger audience with his song. The adept can perform for no more than Emotion Song Rank hours, after which he cannot use the talent again for one day. On a Poor Result for any Emotion Song Test, the adept must immediately stop performing—the crowd has grown weary of his performance, and he may not use this talent again for a day. The effects of his performance to that point, if any, are still felt by the audience, however. On a Pathetic Result for any Emotion Song Test, the effect of the song changes, turning the emotion felt by affected members of the audience into the opposite emotion intended by the adept. The song’s effect lasts for a number of days equal to the adept’s Emotion Song Rank, during which time those affected are more susceptible to suggestions related to the subject and emotion expressed by the song. Those making such suggestions gain a +1 Interaction Test bonus; those making suggestions counter
to the emotion suffer a –1 Interaction Test penalty.