Campaign of the Month: September 2013
A dying act is a final, heroic feat aided by sacrifice magic. The character must declare his intention to perform a dying act and describe the act before performing it. On his next action, the character rolls his Step dice for the test and adds 1 Karma die for each Karma Point he has remaining. After the character performs the action, he dies. Once a character makes the Dying Act Test, he cannot turn back. Whether or not the test succeeds, he dies.
If a character declares his intention to perform a dying act but changes his mind before making the Dying Act Test, he immediately suffers 3 Blood Wounds which will not heal for a year and a day. The character may attempt to heal these wounds with healing potions, however, as described above. Characters may also push talents or abilities while performing dying acts.