Detect Trap

Step: Rank + PER
Action: Standard
Karma: No
Strain: 1

The adept detects traps by making a Detect Trap Test and comparing the result against the Detection Difficulty of any traps within short range of Visibility (see the Gamemaster’s Guide, p. 119). The average Detection Difficulty for most mechanical traps is 5, though well-concealed traps may have a Detection Difficulty as high as 9. The Detection Difficulty for magical traps is equal to the trap’s Spell Defense. On an Average Result, the adept notices something that gives away the trap’s presence. On a Good Result, he pinpoints the trap’s trigger and generally figures out how to avoid setting it off. An Excellent Result tells him what type of effect (crushing, smashing, poison, and so on) the trap employs. On an Extraordinary Result the adept adds his Detect Trap Rank to any attempts he makes to disarm the trap (see Disarm Trap, p. 65).

Detect Trap

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