Campaign of the Month: September 2013
Step: Rank + WIL
The adept creates the illusion of a Wound or the symptoms of poison or disease, and masks his breathing to support the appearance of his “death”. As he collapses to the ground, the adept makes a Dead Fall Test to determine the Disbelief Difficulty (see Illusions, p. 139). Those observing the adept “dying” may make a Perception Test as a Sensing Test against the Disbelief Difficulty. If this test fails, they believe he is really dead. The effect lasts for a number of rounds equal to the adept’s Dead Fall Rank.