Campaign of the Month: September 2013
Conceal Object talent
Step: Rank + DEX
The adept hides one or more objects on his body, using illusion magic to help mask them. He must make a reasonable attempt to conceal the object, but any obvious shortcomings (a hilt sticking out of a pocket, a bump in his coat) are hidden by illusion. This talent is often used to conceal weapons, so its effects are measured by weapon Size (p. 248), but other objects can be hidden just as easily, with the gamemaster assigning an appropriate Size to them. No object can be greater in Size than the adept’s one-handed Size limit (p. 248). He can conceal objects up to a combined Size equal to his Conceal Object Rank. The adept makes a Conceal Object Test, the result being the Detection Difficulty for attempts made to find the item. Items of Size 1 (Size 2 for trolls and obsidiman, or items equivalent to Size 1 for windlings) are hidden from all kinds of searches; larger items are only hidden from visual inspections. The gamemaster may increase or decrease the Detection Difficulty depending on the adept’s choice of clothing. As long as an item is concealed, the adept gains the benefit of Surprise when producing it for a fitting purpose, such as drawing a weapon to attack. Adepts may use this talent to regain Surprise when using the Surprise Strike talent. The target of a concealed weapon attack is entitled to a Perception Test to avoid being Surprised (p. 228).