Command Nightflyer

Threads: 1
Weaving: 5 / 13
Casting: TSD
Range: 48 yards (24 hexes)
Duration: Rank + 3 minutes
Effect: WIL + 2

This spell allows conversation with and command over nocturnal flying creatures, such as owls, bats, and Krilworm. The magician imitates the animal’s sounds, then makes a Spellcasting Test against the target’s Spell Defense. If successful, he may converse with the creature and give it simple commands. The magician makes an Effect Test against the target’s Social Defense. If successful, the creature obeys his commands. The creature’s survival instincts cannot be overridden, nor can it be ordered to behave against its basic nature. For example, a bat could not be forced to scout around during daylight hours when it would normally be resting.

Command Nightflyer

Heroes Unchained NinjaFlashX