Campaign of the Month: September 2013
Step: Rank + TOU
The adept transfers damage between himself and a Loyal character or creature. He first cuts himself and the target, then touches the incisions together and makes a Blood Share Test. The result is the maximum number of Damage Points that can be transferred between both parties. For example, an adept might transfer only 7 Damage Points from a Test Result of 10, or he might transfer the whole amount of 10. Transferring only 7 points to himself reduces the target’s Current Damage by 7 points, however, not the full 10 points. Transferred damage never causes a Wound, but if the number of Damage Points transferred causes the adept’s or the target’s Current Damage total to equal or exceed his Unconsciousness or Death Rating, the adept or target passes out or dies, respectively. Members of the Cavalryman Discipline coined the term “blood betrayer” for anyone who uses Blood Share to transfer so much damage to another character, mount, or animal that he dies. Cavalrymen shun blood betrayers.