Blade Juggle

Step: Rank + DEX
Action: Standard
Karma: No
Strain: 1 (see text)

The adept creates a whirling, flashing barrier of knives, daggers, or other bladed weapons between himself and his opponents. He makes a Blade Juggle Test against a Difficulty Number equal to the combined Sizes of the blades being juggled + the highest Damage Step among the blades, noting the Test Result. If successful, the adept takes 1 Strain and begins juggling; he takes 1 Strain and uses a Simple Action for each round of juggling juggling after the first. The adept cannot juggle blades with a Size higher than his one-handed Size limit. While juggling, the adept adds the combined Sizes of the blades he is currently juggling to his Physical Defense. If an opponent unsuccessfully attacks the adept, he strikes a juggled blade of the adept’s choice. If the attack was in ranged combat, the blade falls to the ground. If the attack was in close combat, the blade flies back at the attacker. The result of the adept’s Blade Juggle Test is used as a thrown Attack Test against the attacker. Damage is determined normally if the attack is successful. The adept may also use juggled blades to make thrown attacks by resolving his attack as normal, or using a Standard Action to make a Blade Juggle Test as his Attack Test. If the juggled weapon chosen for the attack is not a throwing weapon, the Range is 3 hexes. For each weapon struck or thrown out of the juggling process, the adept’s Physical Defense bonus is lowered accordingly.

Krarg attempts to juggle six broadswords—Size 3/Damage Step 5 weapons—so he makes a Blade Juggle (23) Test (6 × 3 + 5 = 23), succeeding with a result of 27 (which is noted down) and taking 1 Strain. He now adds +18 to his Physical Defense (6 × 3 = 18). Krarg continues juggling in the following round, and as this now uses a Simple Action, he can make an attack. Broadswords are not throwing weapons, though, so he can only attack by using his Blade Juggle talent against a nearby opponent within 6 yards (3 hexes). Krarg makes a Blade Juggle Test against his opponent’s Physical Defense as normal. As he is using the talent to both juggle and attack, Blade Juggle uses a Simple and a Standard Action and causes Krarg 2 Strain that round: 1 Strain and a Simple Action for continuing to juggle, and 1 Strain and a Standard Action for the attack. Also, Krarg’s Physical Defense bonus is reduced to +15, as one blade is now gone. Later that round, Krarg is attacked in close combat by a dwarf. The dwarf does not hit, due to Krarg’s high Physical Defense. Krarg compares the Blade Juggle Test result of 27 he noted earlier against the dwarf ’s Physical Defense—a hit. Because this is treated as a thrown attack, the dwarf may use defensive talents such as Avoid Blow to dodge the blade, but fails. Unfortunately, the attack is an Armor-Defeating Hit. Krarg determines damage as normal, adding his Strength Step to the blade’s Damage Step. His Physical Defense bonus now drops to 12 from the loss of another broadsword.

Blade Juggle

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