Campaign of the Month: September 2013
Weaving: 9 / 20
Casting: TSD (see text)
Duration: Rank rounds
Area of Effect: 6-yard (3-hex) radius sphere from center
Effect: Creates magical darkness; +5 bonus to one type of Action Test for friendly characters
This spell draws darkness from another dimension, extinguishing nearby light. The magician cups his hands together, touches the target and makes a Spellcasting Test against the target’s Spell Defense. If successful, the darkness conjured fills a 6-yard (3-hex) radius sphere centered on the target. The darkness extinguishes all light, causing those within the area of effect to incur a Complete Darkness penalty to their sight-based Action Tests. The magician may nominate up to Spellcasting Rank characters within the darkness’ radius of effect to gain a +5 bonus to one type of Action Test—Attack Test, Spellcasting Test, Recovery Test, and so on. This bonus serves to negate the Complete Darkness penalty for friendly characters within the area of effect. Ordinary light does not penetrate the darkness. Attempts to banish the darkness with magical light or dispel it are made against a Spell Defense of 11. Those with knowledge of Nethermancy are unaffected by this spell.