Campaign of the Month: September 2013
Enduring Armor by Strength
Enduring Armor by Strength is an optional rule on p. 254.
“Optional Rule: Some gamemasters may want to simulate how strong characters are more capable at wearing heavy armor than weaker characters. The gamemaster may use a character’s Strength Value to determine the extent to which a strong character can ignore Initiative Penalties. Compare the character’s Strength to the Mystic Armor column of the Characteristics Table (p. 27), the Rating a character would normally get as his natural Mystic Armor is the number by which the character’s combined Initiative Penalty is alleviated (but it cannot result in a bonus).”