Campaign of the Month: September 2013
Step: Rank + WIL
The adept’s presence temporarily nullifies any curses or active spell effects present on an object. It does not alleviate a curse’s effects on those already affected by it, but it will allow unaffected characters to handle the object without risk of being cursed or affected by spells. The adept makes an Abate Curse Test against the higher of the highest Step Number of any curse or the highest Dispel Difficulty (p. 138) of any spells present on the object, +1 for each additional curse or spell. If successful, all of the curses and spells are neutralized for a number of hours equal to the adept’s Abate Curse Rank—their effects are suspended, but their duration is still kept track of. The adept must remain within a number of yards equal to his Abate Curse Rank of the target object throughout the talent’s duration or the effect ends.